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 The Masters

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Master Chaos
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PostSubject: The Masters   Tue Jul 29, 2008 6:48 am

1. Master Chaos/RAYMIE U - Master/Captain

Taking in members, will be a test, and send me any information that you have to join that will help me pick you.
(Best class, Favored position; Offense, Defense, Recon, Support. Personal Records; Most headshots/backstabs ect.)

Send the info to my Xbox Live Gamertag (RAYMIE U)
Or in a PM here.

I will have a list of candidates soon!

Spots open so far-5

Thank You, and apply now!

-Master Chaos

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Last edited by Master Chaos on Tue Sep 30, 2008 4:00 am; edited 3 times in total
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Triptych229
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PostSubject: Re: The Masters   Tue Jul 29, 2008 7:43 pm

3.) When creating a team, you must have at least four people in your team including yourself to create your team.
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Z
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PostSubject: Re: The Masters   Tue Jul 29, 2008 7:44 pm

I think he's trying to create a team... It won't be official till 4 people join, though.

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Master Chaos
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PostSubject: Re: The Masters   Tue Jul 29, 2008 7:46 pm

Spot on!
That was a quote from the Sniper and it actually works here!

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Z
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PostSubject: Re: The Masters   Tue Jul 29, 2008 7:49 pm

Hooray!?

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Master Chaos
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PostSubject: Re: The Masters   Tue Jul 29, 2008 7:57 pm

What a bloody idiot.

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xxoJAMESoxx
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PostSubject: Re: The Masters   Tue Jul 29, 2008 9:54 pm

I wouldn't mind joining this team. That is if it's not full already...?
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Master Chaos
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PostSubject: Re: The Masters   Tue Jul 29, 2008 10:43 pm

Nope, anything but full, EMPTY.
Read OP for info.

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xxoJAMESoxx
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PostSubject: Re: The Masters   Wed Jul 30, 2008 1:38 am

Ok. ill go through my Performance Report:

most points: 38 (as engineer)
most kills: 32 (as engineer)
most assists: 15 (as medic)
most captures: 3 (as soldier)
most defenses: 7 (as demoman)
most damage: 6947 (as engineer)
most destruction: 10 (as spy)
most dominations: 4 (as engineer)
longest life: 26:45 (as engineer)
most healing: 4787 (as medic)
most invulns: 3 (as medic)
most kills by sentry: 23 (as engineer)
most teleports: 37 (as engineer)
most headshots: 14 (as sniper)
most backstabs: 12 (as spy)

Time spent and max points per life:

score per life. time. class.

38. 70:49:09. engineer
20. 24:35:24. demoman
30. 17:44:16. spy
15. 14:58:38. pyro
29. 14:07:34. sniper
18. 11:29:20. soldier
15. 08:53:42. medic
12. 07:32:12. scout
18. 07:18:36. heavy

As you can see with about 170 days of gameplay... i am a VERY experienced player. shocked myself how much i love team fortress 2 though lol. im a very good all rounded player and can adapt to maps in ANY situation. i have mastered all classes but my favourites are: The engineer. The demoman. The spy. The sniper and the soldier. I can be put on any stance as requested.

Tactics: as an engineer i am rarely offensive in dustbowl. i rarely defend on that map either since other classes tend to be of more use. BUT i play in a different way to the usually engineer. The sentry gun is kind of like my backup. i dont camp behind it unless im feeling lazy. the shotgun is a great weapon since it can actually one hit players within a certain range if it critically hits. good for taking down sniper's, spy's, lonely medics, unsuspecting demomen and longrang attacking pyro's. other classes i usually retreat to my sentry from. the dispenser is also useful here as you can get health and ammo where ever you want to. this is a tactic if you want to survive for a long period of time.

As a demoman in dustbowl. I lay sticky bombs in places where enemies have to cross over. but i hide them on the corners of walls or on the ceiling so people will actually walk over them. (i also found a glitch where if you sticky bomb with 2 bombs and sticky jump directly up then crouch at the peak of your jump. you sit ontop of the sky until you let go of the crouch button. I can show you if you dont know what i mean). Anyway... the demoman is a good retreat + survival expert. if your running away from somone like a pyro aim ahead on the floor making a trail of sticky bombs. no enemy stupid enough will chase you and if they do... KABOOOOOOM!. Um yeah the best for defending sentries from spies and taking them out. 3 engineers on one turret? the only class which can take that turret out is the demoman! the running away tactic is very useful though... youd be surprised how many dumb noobs that chase you. once I got 5 kills in 20 seconds... *sticky bomb* *sticky bomb* *sticky bomb* * KABOOM*. *sticky bomb* *sticky bomb* *sticky bomb* * KABOOM*. etc... dont lay eight sticky bombs btw... its a waste of time 4 or 5 at max for the fat heavy's with medics behind them.

As a spy hit and run, many people either go too stealthy and never get a kill or they go too "head on" thinking that after they backstab they can take another person head on down. DONT! 90% of the time you will die! its harder than you think to get a lucky backstab against a spy hyper target. if its a pyro then thats going to be some crazy luck if you kill him from the front... but as soon as you get your kill and theres no other people around with their backs to you. cloak away get health or ammo or let your cloak recharge. change disguise. and then the "spy alert area" will not affect you. Situations where you should NOT remain a spy: multiple sentries and engineers... its impossible to sap and kill the engineers if there is more than one repairing more than one turret without being killed and if theRE is a pyro guarding one. you will most certainly die.

The soldier is very close to being my favourite class but the fact that it cannot take out a sentrygun with engineers spamming it with wrenches is it's big disadvantage it's speed is also slow and annoying making it hard to escape and retreat. HOWEVER the things i like about the soldier are the rockets as they are direct, easy to use + to hit and the critical rockets are goooood unless your on the recieving end. how do i use the soldier? well i always aim at the ground where i predict my target will go if i hit a scout can he tries to run. i pull out my shotgun since scouts can easily get away from rockets... Soldier is not so good as a demoman for retreating as its speed is slow but i fire rockets back at the split second i go round a corner to stop enemies following me while i run back to get health. 80% of the time people dont bother chasing me since they think im still firing at them. the soldier is a better killing class than the demoman for me as rockets beat sticky bombs in speed and the primary grenades in fire power. the soldier is an easier class to use but if your skilled at being a demoman, you can bring down anything that gets in your way. I often use soldier as an offense force since it can stop anything unlike the demoman at close range to a pyro.

Im not really going to explain much more. Ive said enough lol. But for Offense. It's the soldier and for Defense. It's the demoman / Engineer.
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Master Chaos
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PostSubject: Re: The Masters   Wed Jul 30, 2008 11:56 am

It seems that you have useful assets that would be helpful towards the team, and your records show that you are in fact an experienced player.
However just because something looks good on paper does not nessacarily mean it will stand up to expectations in actuality, so as with everyone else I will design a test for your skills.

Also as a side note, after the personal stats, all you really did was put up a stratagy guide for classes, which wasn't really the point.

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PostSubject: Re: The Masters   Wed Jul 30, 2008 5:04 pm

my report is

most points: 49 (as demoman)
most kills: 35 (as demonman)
most assists: 13 (as medic)
most captures: 3 (as sniper)
most defenses: 6 (as demoman)
most damage: 4832 (as demoman)
most destruction: 11 (as demoman)
most dominations: 5 (as heavy)
longest life: 26:38 (as demoman)
most healing: 2938 (as medic)
most invulns: 2 (as medic)
most kills by sentry: 13 (as engineer)
most teleports: 12 (as engineer)
most headshots: 11 (as sniper)
most backstabs: 13 (as spy)

Time spent and max points per life:

score per life. time. class.

27. 17:05:11. spy
28. 14:25:36. engineer
49. 12:31:13. demoman
24. 10:32:43. sniper
14. 7:19:02. scout
16. 5:38:09. pyro
17. 5:07:53. soldier
14. 4:23:01. medic
21. 4:00:44. heavy
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LadyPoop
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PostSubject: Re: The Masters   Wed Jul 30, 2008 5:58 pm

While those names are pretty good, I'm sure everyone can agree on being The LadyPoops
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Z
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PostSubject: Re: The Masters   Wed Jul 30, 2008 6:35 pm

Har Har...?

7B

B7

Bingo...

Yes.

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xxoJAMESoxx
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PostSubject: Re: The Masters   Wed Jul 30, 2008 8:51 pm

Master Chaos wrote:
Also as a side note, after the personal stats, all you really did was put up a stratagy guide for classes, which wasn't really the point.

I know... I was bored so i decided to ramble lolz. XD
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Master Chaos
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PostSubject: Update!   Wed Aug 06, 2008 1:43 pm

I have come up for tests for the following classes for my team: Engineers, Snipers, and Spys.
If you wish to be one of those classes as your main choice in my team, contact me through; my gamertag, this topic, or just PM me here.

Engies, you will be facing a test with; Spy's, Soldiers, and a lone Heavy.
You must hold out for at least 2 of those classes, and by hold out I mean either: Kill them before they kill you and your sentry, or get your sentry to kill them if you die without being destroyed. The Heavy will come at you for 4 lives of which you must hold out for 2.
The Soldier will come at you for 3 lives of which you must hold out for 2.
The Spy will come at you for 5-6 lives depending on how well you did with the Heavy and Soldier, of which you must hold out for 3.
I will also have an ally for the Engie for the Spy test if he wishes.

Snipers, you will be judged on Skill, and reasoning. Meaning that I will need another person to help me out on this.
HOWEVER. If you can manage to pull off a Domanation on me with only head-shots, you're in. PERIOD.
If you fail to get a domonation on me before I can get one on you, you will fail. There will also be restrictions on that version of the test.
If you fail the domanation test, [WHICH IS OPTIONAL NOT MANDATORY!] you will still be able to take the regular test with no consequence and/or reprucussions.

Spys, you will have to go up against; A lone Engie, a Heavy-Medic combo or lone Soldier, and a Pyro.
Your mission is to kill them in anyway possible before they; Cap both points, or capture the intel.
I may or may not have someone else testing you with me, hence the Heavy-Medic combo as well as other things since this test is still in the works, although it is available to do it now.

Thank You.

-RAYMIE U

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Master Chaos
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PostSubject: Re: The Masters   Tue Aug 19, 2008 8:08 pm

The spots for Main Pyro, and Main Engineer have been taken, by Howt Showt and Z respectavely.
I have seen both of them in game, and I must say I am VERY impressed.

Spots for other classes are still open, Z, I'll need your help for SlickPuma's test for Spy.

Welcome to the team.

-Master Chaos

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Triptych229
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PostSubject: Re: The Masters   Tue Aug 19, 2008 8:17 pm

Can I be Scout?
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Master Chaos
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PostSubject: Re: The Masters   Tue Aug 19, 2008 8:19 pm

We don't play often so chances are you'll have to take a test, Howt Showt forces me to host, so I've seen what he can do, and Z I've seen a while ago...

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PostSubject: Re: The Masters   Tue Aug 19, 2008 8:24 pm

I'm a real good Scout, I run to the enemy base to find what defenses/worm holes I can get passed by. After 1 or more deaths, I know what to do, then I get the intel.
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Master Chaos
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PostSubject: Re: The Masters   Tue Aug 19, 2008 8:26 pm

I could of sworn I posted something about being able to chose a secondary class with a easier test for it...
Ah, well. You can, as well as thirdary, BUT, while secondary could be used at will, the Thirdary is for extreme conditions which I'll explain later on.

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PostSubject: Re: The Masters   Tue Aug 19, 2008 8:46 pm

Hooray! I was starting to dread a test... School and all...

Secondary classes... erm...

Medic ( usually Lonely Medic)

Third(ary?)

Scout/Spy

I can be pretty good at Scouting and Spying is oh-so-fun!

And Lonely medic-ing is amazing if you've seen it done... I know you have Raymie

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PostSubject: Re: The Masters   Wed Aug 20, 2008 7:49 pm

I would think you would be a good Scout, as Spying is harder for most, and you seemed to be good at Scouting.

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PostSubject: Re: The Masters   Thu Sep 04, 2008 8:05 pm

"Master Chaos" you know you should give me another chance at the sniper position unless you think i should try something else if so say so.
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PostSubject: Re: The Masters   Thu Sep 04, 2008 9:26 pm

You both have the same avatar... it's so confusing... I have to look at the little, tiny words to know who's who... baa...

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PostSubject: Re: The Masters   Sun Sep 07, 2008 9:06 pm

Hey Rayme umm would it be alright if I oculd try out maybe as a Demoman cuz i think I can do pretty good as one. But gimme the test.
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